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Whats next for Star Wars: Destiny, a wish and hope list…..

Star Wars: Destiny has been out for several weeks right now, and I totally love the game.  It has revitalized my interested in CCG games, which I haven’t played since Decipher’s Star Wars CCG.  While I have played A Game of Thrones LCG since the second edition, I haven’t found a T(C)CG that I liked until Destiny came along.  But, like any good game out there, there is always speculation of things to come, things that can be done better.  This is my list of such things. Continue reading “Whats next for Star Wars: Destiny, a wish and hope list…..”

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Director Krennic (SR3) and Death Troopers (SR1) : See How I Roll


Director Krennic (SR3) is one of the new Legendary Characters in the upcoming Spirit of Rebellion expansion, which is due to be release in the 2nd quarter of 2017.  Director Krennic has a very nice die, with 2 Damage, 2 Disrupt, and 2 Discard, along with a focus and the standard resource.  His card ability, while dependent on controlling the battlefield, allows him to bring in a die from outside the game to roll into the dice pool.  He does a little bit of everything, and has a respectable 12 health.  For a cost of 15/19 that is a great package.  Thankfully he is costed at a point where he doesn’t work with Darth Vader (AW10) to stop a truly frightening build, but he does work with Jabba the Hutt (AW20) for a scary mill deck.  I can easily see decks built around him in his Elite form, as, you shouldn’t consider him being a two die card, but a two die card with a conditional third die. However, with his ability dependent on battlefield control, without ways to gain many free actions, I don’t see him run in a three character build. Continue reading “Director Krennic (SR3) and Death Troopers (SR1) : See How I Roll”

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Deck Analysis 101: Hyperlooping around the Galaxy (not)

Hyperloop is the name of a new gimmick deck that has started to make the rounds in the tournament scene.  The premise of the deck is simple.  You use Poe Dameron (AW29) with two Hired Guns (AW47).  A popular variant is to replace one of the Hired Guns with a Rebel Trooper (AW30).   Poe is there so that once the combo is setup you can use his ability to deal more damage quickly.  You use the Emperor’s Throne Room Battlefield (AW167).  Your deck contains two copies of Hyperspace Jump (AW129) and Millennium Falcon (AW49). Continue reading “Deck Analysis 101: Hyperlooping around the Galaxy (not)”

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Beginners Guide to Destiny Part VI: Your Draw Deck

Up until now in my Beginners Guide series, I have covered a lot of stuff that doesn’t concern your draw deck.  This article will cover that big gap.  Your draw deck will contain 30 cards, with a maximum of 2 copies of any specific card.  It will contain a mixture of Upgrades, Supports, and Events, though are not required to have cards from each category.  Finally, those cards will work together with your Characters, Battleground, and overall Strategy to help you win the match. Continue reading “Beginners Guide to Destiny Part VI: Your Draw Deck”

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Mission: Board Games Tournament Report 01/12/17

Mission: Board Games in Mission, KS held a late night Star Wars: Destiny tournament, complete with booster packs for prizes and a tournament kit.  It started at 9:30pm so it would end at roughly midnight (before the cut), so participants would be able to buy his resupply of boosters on their street date of 01/13.  Sixteen players did show up, including both Kevin K and myself from The Chance Cube.  It did help that the area was already under an ice storm warning starting Friday morning, and that most of the area schools cancelled classes (and several businesses), so there were more people able to be up and out later than normal for a Thursday.  It went very well.  Mason, the owner of the store, ran a great tournament.  I decided to go because I do much more playing online, and wanted the opportunity to play more physical games. Continue reading “Mission: Board Games Tournament Report 01/12/17”

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Star Wars: Destiny Tabletop Simulator League Match Results (Part 3)

Continuing on, this is Part 3 of my Star Wars: Destiny Tabletop Simulator League.  This is a recounting of my fifth opponent’s games.

My fifth opponent was honeybee from Arizona.  A new(er) player to Tabletop Simulator, she did have a great working knowledge of the game and rules from all her real life playing.  We had a slight issue early on with getting both our microphones to work properly so we could hear each other, but once that was handled, things went smoothly.  Like normal, I had setup the server and had my first deck out and ready to go before my opponent showed up.  That way there I don’t have any “players bias” in choosing a deck to start with that would dominate their chosen deck. Continue reading “Star Wars: Destiny Tabletop Simulator League Match Results (Part 3)”

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Beginners Guide to Destiny Part IV: Resource Curve

So, you have decided on your strategy, characters, and battleground.  The next thing to talk about  is your draw deck itself, what Upgrades, Supports, and Events you want to include.  However, before we do so we need to cover an important topic, Resource Curve.  Resource Curve is also be called Mana Curve in Magic: The Gathering.  What it means, simply, is having a balance of different costs of cards so you have the ability to be able to draw a playable costed card (or cards) each turn.  This is a game theory and concept that is very important in this game. Continue reading “Beginners Guide to Destiny Part IV: Resource Curve”

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Star Wars: Destiny Tabletop Simulator League Match Results (Part 2)

This is a continuation of me talking about the games I played in Star Wars: Destiny Tabletop Simulator League.

My fourth set of matches were against PewPewHan, who is from England.  Both games were very, very quick.  He only had one deck saved on Tabletop Simulator, the dreaded eDarth Vader (AW 10)/Tusken Raider (AW 22).  The first match was a mirror match with my Vader/Raider combo.  I got very, very lucky the first game with my opening hand as well as getting great dice rolls.  The match lasted 2 rounds, as I had already taken down his Darth Vader.  At that point, given that he didn’t have anything going for him, he conceded.  He made the right move.  Having no upgrades on his Tusken Raider, and a couple of good upgrades on my cards, it was only a matter of time before his Tusken Raider was defeated as well. Continue reading “Star Wars: Destiny Tabletop Simulator League Match Results (Part 2)”