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Deck Analysis 101: eKylo/eJango

So I’ve been wanting to make Kylo Ren (AW11) work, as it seems that most people think he’s a bit lack luster, outside of mono-blue decks at least. I personally think he might be the key to a very good mid-range or control deck. Over the next few weeks, I will be playing in a league at my local store, Level One Game Shop in Kansas City, so I will be testing out a few different builds using elite Kylo Ren. His first partner: Jango Fett! Before we begin, I want to preface by staying that I don’t have access to a ton of cards.  I have bought roughly 36 or so loose packs, so I’m working with what I have. Let’s look at the list.

Character (29/30):

2x Kylo Ren (AW11)
2x Jango Fett (AW21)

Battlefield:

1x Imperial Armory (AW169)

Upgrade: 14

2x Lightsaber (AW59)
2x Gaffi Stick (AW25)
2x Holdout Blaster (AW63)
1x Force Choke (AW13)
1x Kylo Ren’s Lightsaber (AW15)
1x Immobilize (AW14)
1x Sith Holocron (AW16)
1x Force Throw (AW57)
1x Mind Probe (AW60)
1x Jetpack (AW66)
1x Cunning (AW65)

Supports: 2

2x Backup Muscle (AW 99)

Events: 14

2x Isolation (AW85)
2x Feel Your Anger (AW82)
2x Intimidate (AW84)
2x He Doesn’t Like You (AW97)
2x Unpredictable (AW162)
1x Abandon All Hope (AW79)
1x Deflect (AW145)
1x Dodge (AW155)
1x Scramble (AW161)

Analysis:

Cunning (AW65)The deck isn’t perfect yet, but it’s in a place that I like. I definitely need second copies of upgrades such as Force Choke (AW13) and Force Throw (AW57). Overall I’m happy with it, and have high hopes. The overall aim of the deck is to do some good damage into a control shell, using some good dice control cards, with upgrades that threaten high damage along with amazing specials. I should be able to get good value out of most plays I make, while being able to switch between aggro and control pretty easily. That’s the goal at least.

Normally I like to play some strong upgrades in the first few rounds, such as Cunning (AW65) or Kylo Ren’s Lightsaber (AW15). After I have a few upgrades to either pump out of damage, or utilize a few specials, I’ll use whatever resources I get on control cards, to keep my opponent behind in damage. Pretty straightforward right? Sort of. The key to the deck is to be able to quickly figure out if you’re on offense or defense, then switch things up accordingly. That could be super easy. When sitting down across from eJango/eVeers, it’s pretty obvious you aren’t the aggro deck.

With other decks, it might take you a few turns to figure out how your opponent is going to play, such as eRay/eHan. They might draw the best hand and start chaining out actions, therefore setting up for huge damage; or they might draw poorly and have to play defensively. This deck relies on being able to switch up the strategy as needed… well, that’s the plan anyway, as I haven’t gotten to test it yet. However, as of this writing, I’m just a couple hours away from the start of my first Star Wars: Destiny league, and will be trying this out. If you want to see how it does, make sure you check out my next article. It will be about the first week of this league, then you will be able to find out how the deck faired.


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