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Star Wars: Destiny Tabletop Simulator League Match Results (Part 1)

For those of you who do not know, the Star Wars: Destiny Tabletop Simulator League Season 1 started up, December 12th.  This 8-week league pits players from all over the world against each other.  Players are grouped into pods of 8, trying as much as possible to keep players in the same pod who can play at the same time.  You play two games against each player in your pod, and results are recorded on the Challonge.com website.  You are allowed to switch decks between games and opponents, and you don’t have to play both games against the same opponent at the same time.  I was assigned to Group R.  I will post how each of my matches go on The Chance Cube.

I played my first two games against agusti.  His list for both games focused around elite Count Dooku (AW9) and elite Kylo Ren (AW11).  His plan was to use Sith Holocron (AW16) to get out all of his force powers cheap, and still have resources available for other tricks.  It was a well thought out and executed deck, however, it fell short against my power decks.

The first match was against my Han Solo (AW46) and Rey (AW38).  Though Han did die, I won the game with a comfortable margin thanks to both Holdout Blasters (AW63) and DL-44’s (AW51) on my side.  I focused down Kylo pretty easily, and, due to the quickness of defeating Kylo, he was unable to put his Holocrons back into hand.  That truly hampered his ability to play his upgrades cheaper.  I did catch him off guard by having 2 copies of Street Informants (AW136) in my deck, which allows me to not only look at his hand, but give Han an additional shield when he needs it.

The second match I swapped my deck for an Elite Jabba the Hutt (AW20) and Elite Jango (AW21).  Using Jango’s ability to activate as a response to my opponent’s activation is a nice ability, and having Jabba and his single die reroll was another boon.  While I didn’t ever get out Crime Lord (AW23), it was a very close game.  Again, I went for Kylo first, and he went for Jango.  And, while Jango did die, Backup Muscle (AW99) did plenty of work, and having both Flame Throwers (AW24) on Jabba allowed me to win the day.  It was a much, much closer game.  Jabba only had 2 health remaining when I finished off Count Dooku.  Had my opponent rolled better with his Power of the Dark Side (AW89) he would have won that match.  I do have a lot of experience in real life with this deck, as the only thing my real deck is missing is the second Holdout Blaster, so I do know how effective it can be.

All in all, it was a great set against agusti.

League Record: 1-0-0.

My second two matches were against Minted1985.  His deck was an elite Luke Skywalker (AW35) and Rey (AW38) combo.  He made exceptional use of both BB-8 (AW43) and Comlink (AW61) to have all the rerolls he needed to get the damage output he wanted.  He only put a couple of upgrades on his Characters, but he was still able to do a tremendous amount of damage each turn, especially when he played Mind Probe (AW60) to deal additional damage.  In one turn, he managed to do 10 damage with his cards.

My first game against him I used my Han/Rey deck and tried to focus down Luke first, knowing that he would be the damage powerhouse.  That game didn’t last long as both his characters were still alive when he finished mine off.  It was a truly crushing defeat, and he played it perfectly.

In the second game, I brought out my Jabba/Jango deck.  Seeing some of the mistakes I made, I chose this deck for my second go against him due to the amount of control it has.  And, while I did focus down Rey first, Luke had some seriously monster rolls (and rerolls) that I was unable to overcome.  So, like the first game, he did win.  However, it should be noted that I did much better in this game, and was actually able to defeat Rey.  Yes, he did focus down Jango first, but I did still have a small chance of winning with the upgrades I had on Jabba.

They were wonderful learning games, showing me the absolute power of a Luke/Rey combo, which is a deck combo I didn’t give much faith to.  Yes, it does have some monster burst damage, but when it rolls bad (and a few initial rolls it did roll bad), it rolls really bad. Additionally, he had the tools to deal with those situations.

League Record: 1-1-0

My third set of games was against VanderLegion, who is one of the best X-Wing players on Vassel.  His first deck was an elite Kylo Ren and Darth Vader (AW10) and he played against my elite Darth Vader and Tusken Raider (AW22).  This game played greatly in my favor.  I was able to get a Sith Holocron in my starting hand, along with different force powers.  He, unfortunately, was unable to get but a couple of upgrades out, and those only late in the game.  I focused down his Darth Vader quickly and his Kylo soon followed.  I will say, it was rather funny seeing two Gaffi Stick’s (AW25) on Darth Vader, and a lightsaber on the Tusken Raider.

His second deck was elite Jango Fett and General Veers (AW4) against my Jabba/Jango deck.  This was a much closer game, and one where we each took our time to really think about who was going to activate what, and when.  See, having two Jango’s on the field, if one activates using his ability, the other can also activate because of that same ability.  So, what generally happened was that I would activate my Jabba and then Vander would then react and activate his Jango, and then I would activate mine.  A lot of dice were rolled quickly.

I did end up winning the match, but it was a lot closer than either of us wanted to admit.  I took out his General Veers very early on, thinking that his ability would be put to use when I would be facing AT-ST (AW5) dice.  However, I didn’t need to worry as my opponent was using General Veers as a cheap damage platform in his own right, and not for his ability.  Jabba was defeated soon after.  After a couple of rounds of pot-shot damage, I managed to draw and play a Fight Dirty (AW95) and deal 5 damage to his Jango.  Then, playing Backup Muscle, I was able to deal the last damage to his Jango to win the match.  However, he did manage to play a Local Garrison (AW77) which really hurt me and my ability to play upgrades, and that did slow down the game somewhat.

So, now I have completed 6 of my 14 matches.  The biggest thing I have seen is that right now there is no standard “meta”.  I have seen 5 different decks, and even with similar decks, they each play differently.  Even with my standard Jabba/Jango and Han/Rey decks, they play very differently even though they are both meant to deal damage.

League Record: 2-1-1


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