Some Battlefields are used much more than others. Some will have broader usage due to their great claim action. Some are used just because their claim action doesn’t hurt you if your opponent claims it. Then there are some Battlefields that aren’t used at all in the current meta scene. This is one of those Battlefields. Here we will attempt to understand why.
Tag Archive: Star Wars
So you wanna play Star Wars: Destiny. I know at first glance the game looks both exciting and intimidating. Both are true, the game is very exciting and fun. Especially being in its infancy, you can grow with the meta. Yet, the game can be intimidating at the same time. Lack of product and a strong following can make it tough to break into the game and be competitive. But with these tips, hopefully you can jump in head first and start enjoying this wonderful game Fantasy Flight Games has provided us in no time.
Now, after reading all six parts of my Beginners Guide, we have now come to the final article in this series. This article will put everything talked about in previous articles into practice as I build a Hero deck. I am building a Hero deck because those who know me know that I almost always play Villains, so this makes me think more, do more planning, and consider a different set of cards than I am normally used to.
Star Wars: Destiny has been out for several weeks right now, and I totally love the game. It has revitalized my interested in CCG games, which I haven’t played since Decipher’s Star Wars CCG. While I have played A Game of Thrones LCG since the second edition, I haven’t found a T(C)CG that I liked until Destiny came along. But, like any good game out there, there is always speculation of things to come, things that can be done better. This is my list of such things.
Director Krennic (SR3) is one of the new Legendary Characters in the upcoming Spirit of Rebellion expansion, which is due to be release in the 2nd quarter of 2017. Director Krennic has a very nice die, with 2 Damage, 2 Disrupt, and 2 Discard, along with a focus and the standard resource. His card ability, while dependent on controlling the battlefield, allows him to bring in a die from outside the game to roll into the dice pool. He does a little bit of everything, and has a respectable 12 health. For a cost of 15/19 that is a great package. Thankfully he is costed at a point where he doesn’t work with Darth Vader (AW10) to stop a truly frightening build, but he does work with Jabba the Hutt (AW20) for a scary mill deck. I can easily see decks built around him in his Elite form, as, you shouldn’t consider him being a two die card, but a two die card with a conditional third die. However, with his ability dependent on battlefield control, without ways to gain many free actions, I don’t see him run in a three character build.
Hyperloop is the name of a new gimmick deck that has started to make the rounds in the tournament scene. The premise of the deck is simple. You use Poe Dameron (AW29) with two Hired Guns (AW47). A popular variant is to replace one of the Hired Guns with a Rebel Trooper (AW30). Poe is there so that once the combo is setup you can use his ability to deal more damage quickly. You use the Emperor’s Throne Room Battlefield (AW167). Your deck contains two copies of Hyperspace Jump (AW129) and Millennium Falcon (AW49).
Up until now in my Beginners Guide series, I have covered a lot of stuff that doesn’t concern your draw deck. This article will cover that big gap. Your draw deck will contain 30 cards, with a maximum of 2 copies of any specific card. It will contain a mixture of Upgrades, Supports, and Events, though are not required to have cards from each category. Finally, those cards will work together with your Characters, Battleground, and overall Strategy to help you win the match.
Mission: Board Games in Mission, KS held a late night Star Wars: Destiny tournament, complete with booster packs for prizes and a tournament kit. It started at 9:30pm so it would end at roughly midnight (before the cut), so participants would be able to buy his resupply of boosters on their street date of 01/13. Sixteen players did show up, including both Kevin K and myself from The Chance Cube. It did help that the area was already under an ice storm warning starting Friday morning, and that most of the area schools cancelled classes (and several businesses), so there were more people able to be up and out later than normal for a Thursday. It went very well. Mason, the owner of the store, ran a great tournament. I decided to go because I do much more playing online, and wanted the opportunity to play more physical games.
In part IV we talked about having a decent Resource Curve so you will have the ability to draw a playable card each turn. This article will cover why things cost the way they do, and why some cards are better for you in the long run.
So, you have decided on your strategy, characters, and battleground. The next thing to talk about is your draw deck itself, what Upgrades, Supports, and Events you want to include. However, before we do so we need to cover an important topic, Resource Curve. Resource Curve is also be called Mana Curve in Magic: The Gathering. What it means, simply, is having a balance of different costs of cards so you have the ability to be able to draw a playable costed card (or cards) each turn. This is a game theory and concept that is very important in this game.