As a longtime fan of Fantasy Flight Games and a veteran of Decipher’s Star Wars and Star Trek CCG I am offering my thoughts and consideration when building a 30 card, 30 point Star Wars: Destiny deck. Due note that I am building this deck with the cards in my collection, and not a theory crafted “best” build. I am doing this because, as a collectable card and dice game, not everyone will have every card to make the best deck. I will, however, note cards that I wish to have replaced and what I want to replace them with.
My first step when building a deck is to decide what type of deck I want to make. Since there are two ways to win the game, by defeating your opponent’s characters or remove all their cards in their deck and hand, the deck I want to build needs to focus on doing one of those tasks. Do I want to play the long game and deal lots of damage slowly? Do I want to go for burst damage and be able to deal enough damage to defeat a character in a single action? Do I want to control your opponents dice and prevent them from controlling yours? A lot of it comes down to my creativity and the cards I own.
My characters for this deck are a two dice and a Hired Gun (AW47) for a total of 28 points. I chose to play these two characters because Luke is great for dealing large amounts of damage without needing to spend any resources to do so, and you draw a card when you activate him, so it gives you more options each turn. The Hired Gun in the deck also has good burst damage, and yes, you do have to pay for it. … Read More