Sven T

Transporting Destiny – I. How To Move Your Decks

Finally, here we are. The official release is here and people open their boosters. Ever since Star Wars: Destiny was announced and more details became clear as to the deck size and number of characters you bring to the table, there has also been the question of: “How does one store the decks including the dice?”

A few weeks ago, I started my quest to find an answer to that question, starting from the most the obvious and simple answer for any card game: “Decks belong in deck boxes.” I have to admit that I have not played collectible or living card games in quite some time, so I did not own any deck boxes to start with. Luckily, the friendly folks from Ultimate Guard sent me a few samples of their high quality deck boxes to help me in my quest.

Read More

Immersion in Destiny – III. The Eye of the Beholder

Welcome back to the third installment of the mini-series on the theme in Star Wars: Destiny. Following the discussions on how the dice and the card abilities bring the Star Wars theme to the game, I will finally look at the artwork itself.

Read More

Immersion in Destiny – II. A Great Theme These Card Abilities Have

Welcome back. In part two of our little series on how the Star Wars theme is brought to the game, we will look at certain card abilities that just are very thematic. While there have been a ton of spoilers over the last week or so, and it is getting hard to keep up with all the news, here are my favorite thematic abilities from what I have seen so far.

To start off we look at a card that was just spoiled over the weekend. General Grievous (AW3) is a red villain character who boosts 10 health backed up by a high damage die. He comes with 10 wounds for 13 points or 18 in the elite version. His ability lets him steal a non-ability upgrade from a dying opponent character. How fitting is that for a Jedi Hunter who collects the lightsabers of the ones slain by him? And obviously, if his latest victim does not have a lightsabre, the General is flexible enough to accept another weapon or a piece of equipment as an alternative trophy.

Another card that I really like for its ability is One With The Force (AW42). It is a powerful hero blue upgrade which costs 4 resources, but it has an amazing die without blanks. You can only put it on a force user, but the upgrade becomes a permanent after the character dies. Given that the artwork shows old Obi-Wan, I initially thought that he his spirit guides the character. However, then I realized that the artwork is a force spirit. So it is not Obi-Wan helping out, but rather the blue character her- or himself becomes one with the force during life and therefore learns new powers and upon defeat it is the force spirit of the deceased who lingers on and interacts with the physical world for a while, helping and guiding the rest of the team.… Read More

Immersion in Destiny – I. A Theme to Die For

Last week, I was trying to convince a friend to have a look at the game, and I was asked how can Star Wars be put on a die?

So naturally, I pointed to the easy stuff: blasters do ranged damage, lightsabers do melee, and that a grenade is destroyed after it explodes amidst the opponent’s’ team. However, I could not go deeper. Therefore, (again) I had a closer look at the cards that we knew already and looked past the fabulous artwork to see how Fantasy Flight Games put the theme on the dice. Well there are a lot of candidates, but here are two I enjoyed very much:

Read More