The title might seem a little odd here. How would tournament prep be game theory? With FFG’s World Championships coming up, I wanted to go over some more advanced things that players do to prepare for a tournament this size. There are three things I wanted to cover here: Metagaming, Teams, and Gauntlets. Most of you are probably already familiar with these concepts; feel free to skip this if you’re already doing all of this stuff. For the rest of you, let’s get started.
Time for my first character review. Today I want to focus on one of the strongest and most talked about cards in the entirety of Spirit of Rebellion, TIE Pilot (SR4). How can a non-unique character be that good? Well, I’ll tell you.
I haven’t actually done a card dissection for a while, and the most wonderful time of the year upon us, so let’s take a look at some new cards. Today I’ll be going over one of my favorite cards revealed so far for reasons we’ll discuss today. So, let’s look at Vibroknife (SR57)!
Welcome back! I hope you’re ready for some more game theory, I’ve been sick all week and can’t wait to get back to some Star Wars: Destiny. Let’s dive right into one of my favorite game theory subjects, aggro or control.
Finally! The first installment of my promised game theory article series. If this is the first time you’ve heard of game theory, it’s basically a collection of mental and theoretical concepts that are used mainly in Trading Card Games (TCGs). These concepts apply another aspect to these games and also help players improve at their game of choice. I’ve talked about a couple in my league articles, Mindset and Skill Plateaus, to be specific. Today, we’re going to discuss Tempo.
I know I said I would do this in a Podcast Byte, but I’ve been a bit busy this week, and needed to write an extra article, so I decided to do the wrap up in an article. It won’t be super long, and my next article will be about Game Theory for sure! On to the wrap up!
Yesterday, Fantasy Flight Games (FFG) announced a preview event for the Spirit of Rebellion expansion for Star Wars: Destiny. The event will take place April 1-2 at local retailers around the world (check local listings). Stores will have alternate art cards to hand out, but only to those who complete mini-objectives listed on “Mission Brief” cards. There will also be open play events and boosters available for sale (in limited amounts).
I want to start this article off with something I meant to put in the end of last week’s. I’m going to end this series now. I figure there’s only so many times you guys want to read “I lost a ton and it was close every game.” I’m planning to do a wrap-up of the entire league in a podcast bite. That should come in about two weeks.
Earlier today (February 28, 2017), Fantasy Flight Games (FFG) announced plans to reprint the Awakenings set on a limited basis, and also gave some details about the future plans for Star Wars: Destiny. While we at The Chance Cube love this game and are thankful to FFG for creating it, this news is sending mixed signals.