Hello, fellow Star Wars: Destiny fanatics. Today we’ll be tackling quite a different topic than usual. I want to tell you something about the history and state of Star Wars: Destiny in my local area, which also translates to most of my country, Poland. It’s different from US and similar markets, and you may find it to be an interesting read. But first, let’s get some background.
Finally! The first installment of my promised game theory article series. If this is the first time you’ve heard of game theory, it’s basically a collection of mental and theoretical concepts that are used mainly in Trading Card Games (TCGs). These concepts apply another aspect to these games and also help players improve at their game of choice. I’ve talked about a couple in my league articles, Mindset and Skill Plateaus, to be specific. Today, we’re going to discuss Tempo.
So you wanna play Star Wars: Destiny. I know at first glance the game looks both exciting and intimidating. Both are true, the game is very exciting and fun. Especially being in its infancy, you can grow with the meta. Yet, the game can be intimidating at the same time. Lack of product and a strong following can make it tough to break into the game and be competitive. But with these tips, hopefully you can jump in head first and start enjoying this wonderful game Fantasy Flight Games has provided us in no time.
Earlier today (February 28, 2017), Fantasy Flight Games (FFG) announced plans to reprint the Awakenings set on a limited basis, and also gave some details about the future plans for Star Wars: Destiny. While we at The Chance Cube love this game and are thankful to FFG for creating it, this news is sending mixed signals.
The X-Wing Miniatures Game has the theme of Fly Casual. It is printed in the rulebooks, and Fantasy Flight Games even had an article about it on their website. The basic premise is simple, yet exceedingly complex – “don’t be a dick”. What does that mean, exactly? Well, over the past 5 years, many people, and podcasts, have attempted to answer that question and we have a good idea of what it means in our collective heads, but putting it down in words is difficult. Its like the senator who was asked to define pornography. His reply was, “I will know it when I see it.” Here are my reasons why we need to Roll Casual, and what it means to do so.
Incase you missed it, for our January monthly roundtable podcast, members of The Chance Cube family spent some time speculating about Spirit of Rebellion and what we would like to see come out of that set. Well, we thought it would be fun to put those ideas in print and be able to reference them when the set is fully spoiled. Who got the most right? Did we get anything right? Only time well tell!
In the last few days Fantasy Flight Games and Team Covenant posted a new video spoiling some cards from the upcoming set Spirit of Rebellion. Among the cards they spoiled was Obi-Wan Kenobi (SR37). To many older Star Wars fans, myself included, Obi-Wan was the first glimpse of the mysterious Jedi and the first time the words “the Force” were heard. What is the story behind the reclusive resident of Tatooine?
I was listening to The Chance Cube podcast where they featured The Women in Gaming round table discussion and I think it was Amanda who said that as an opponent, you could shuffle and cut a deck before the initial 5 card hand draw during setup. An argument broke out between her and her opponent about it.
Now, I had read the rules, and even went back to confirm on the Rules Reference page 13 to confirm my suspicions. And, I was correct. Under the heading Setup, step 3, you shuffle your own deck and then draw 5 cards. There is nothing in there about cutting or shuffling your opponents deck. And then, I thought, Amanda’s a smart player, she had to get her information from somewhere. So, I looked in the tournament regulations, and it can be found in the setup section there. Yes, you can shuffle and cut your opponents deck.
Contrary to the popular internet rumor that keeps following me around saying I’m an amazing, high-tier tournament-level tactician (and crazy good-looking to boot), I don’t have a ton of hyper-competitive experience–on purpose, in most cases. That doesn’t mean I don’t like to compete, just that I don’t take it too seriously. It also means that Star Wars: Destiny is one of the very few games I’ve given a lot of effort into being better at, and as such I’m learning many things that might be second nature to many others. While I typically try to write about things besides the actual gameplay (I leave that to the more knowledgeable bloggers here), I figured there are probably quite a few people that are in a similar situation and could benefit from some of my early lessons. With that in mind, allow me to pass on what I’ve learned about one of the most important decisions you can make: the mulligan.