Again.. after each new set it seems like we are always starting out with a fresh new set of cards getting the whole Meta figured out. So far I think there are going to be some FUN decks as well as some competitive ones out there from the days of old that might be able to come back to the top. Let’s go over some of the fun decks that I’ve found so far.
[Editor’s Note: This article was written before the release of Empire at War, and will not include any cards from the set.]
So as most of you know, I’ve had a love/hate relationship with Han/Rey, and I’m finally of the opinion that they just won’t work for me. So I have taken that deck apart and am now working on a Darth Vader (AW10) and Royal Guard (SR12).
Then of course, we just got this fancy new two-player starter set with new cards.
When I first sat down to write this article, I figured I would just do what I always do and start with the deck list, break down a few key cards, and give a final few thoughts. But when I started thinking about that, it just felt boring and the deck I have today isn’t boring at all, so I wanted to take a different approach. And ultimately this article is a cross between breaking down an intriguing new deck and trying to figure out how to topple the powerhouse of Poe/Maz.
So last time when I presented you a deck analysis of this pair, it was almost a hopeless lost cause. After some careful considerations, I have updated my deck with Spirit of Rebellion cards and have tested it against a few of the “new hotness” decks and it seems to do quite well against them.
Welcome ladies and germs to another exciting Deck Analysis brought to you by yours truly, The Rekanator!!! (AKA Ken)
Last time, I brought you a deck idea that revolved around the Dark side of the Force, and today I’m here to bring you my own take on a staple of the game, the Han Solo (AW46) and Rey (AW38).
For a while now, I have been slogging through match after match against the dreaded Jango/eBala/Trooper deck, or the ever present Blue Villain pick-a-character decks. While I have found some of these decks to be something I enjoy playing, I wanted to branch out a bit from my comfort zone. This has given rise to me going back and tweaking one of my first decks which was focused around Qui-Gon Jinn (AW37), whose ability can be rather frustrating to play against. Anytime you are able to gain a two-for-one benefit from a characters ability, you are setting yourself up nicely to come out ahead in a game. In my opinion, Qui-Gon Jinn does a good job of doing this by converting defensive staying power into damage-dealing potential with his ability to convert shields into damage pings. So before we get too far into the thoughts behind the deck, let’s take a look at the current version of the deck I have been running with good success.
Echo Base, Hoth (AW166)
2x Qui-Gon Jinn, Ataru Master (AW37)
2x Rey, Force Prodigy (AW38)
2x Force Protection (AW39)
2x Jedi Robes (AW40)
1x Luke Skywalker’s Lightsaber (AW41)
1x One With The Force (AW42)
2x Force Throw (AW57)
2x Force Training (AW58)
2x Lightsaber (AW59)
1x Mind Probe (AW60)
2x Datapad (AW62)
2x It Binds All Things (AW150)
2x Defensive Stance (AW115)
2x Riposte (AW121)
1x Willpower (AW122)
2x Deflect (AW145)
1x The Power of the Force (AW148)
2x Use The Force (AW149)
1x Dodge (AW155)
2x Take Cover (AW157)
Instead of going over the deck card-for-card, I figured I would break down the key concepts for the deck, and the place to start is Shield generation. In total, there are potentially 21 different ways to get a Shield onto Qui-Gon Jinn in this deck.… Read More
Earlier I posted a Part 1 – Villains article talking about the meta, how it shifts, and what are current meta-defining decks and how they work. This blog post will cover the Heroes side of the game. Again, this will cover the decks I have played, or played against, and there are always a lot of experimental lists out there.
… Read More
The meta in any collectible game is always shifting. It doesn’t matter if it’s a few weeks after a product release or a few months, players always find a way to incorporate new deck strategies, which in turn leads to other players creating strategies to beat those. The change can be as simple as replacing a card or two, or even revamping an entire deck archetype. It is a vicious cycle that many, including myself, love. It applies to a whole lot of games, from Magic: The Gathering to X-Wing to Destiny. This two-part blog will highlight several current meta decks that I encounter (or play) frequently, what makes them popular, and why they work. Their viability in a tournament setting is a rating out of 10 stars. Now, any deck can get lucky once, so this rating is based on consistency of the deck.
Welcome my fellow gamer girls and guys to an Analysis on a deck I’ve had some success with running lately. I welcome you to “Sister Tusken, oh the time has come!” First, I’ll go over cards and then go onto the strategy of the deck and suggestions on making some changes for your local scene if you have a different meta.
A couple of weeks ago I was on The Chance Cube Podcast January round table discussion. During that podcast I mentioned that I was working on a rainbow deck with Stormtroopers, a Nightsister, and Bala-Tik. I stated then that my focus was to make as much use of the Nightsister’s ability by giving her shields as often as I could to keep her alive, and her ability going more often. Because, she adds another Action option for you. If you have shields on her, you remove the shield, and not deal actual damage to her when you use her ability. And, her ability works even if she has activated. Finally, it works as many times as you want each turn.
Anyway, on the podcast released recently, there was a question from a listener who was asking about the viability of using a four character deck. And, while Jason, Amanda, and Lyndsey gave great answers, I feel that talking about my deck would be helpful to those considering this type of deck.