Red (Command)

Card Dissection: Chirrut Îmwe (SR35) “Blind Warrior”

Chirrut Îmwe, the Blind Warrior, Guardian of the Whills, steps into battlefields of Star Wars: Destiny to aid his allies in struggle against their opponents. Guided by the Force, he helps his friends with impressive fighting skills but also, thanks to his great faith in the Force, he can turn bad luck and missteps into an advantage. Let’s see what he can bring to the table!… Read More

How That Works: “Game Setup”

With this edition of “How That Works,” I’ll be taking it back to the basics for new players, and even experienced players that may not realize they were doing something out of order. For instance, for the longest time, I would roll to see who got the highest total before we would mulligan. No one is immune from making mistakes, and no one ever pointed it out to me either.… Read More

Game Theory: Tournament Prep!

The title might seem a little odd here. How would tournament prep be game theory? With FFG’s World Championships coming up, I wanted to go over some more advanced things that players do to prepare for a tournament this size. There are three things I wanted to cover here: Metagaming, Teams, and Gauntlets. Most of you are probably already familiar with these concepts; feel free to skip this if you’re already doing all of this stuff. For the rest of you, let’s get started.Read More

How That Works: “Dealing Damage” VS “Taking Damage”

A lot of players, especially newer players, might not know the difference between “dealing damage” and “taking” damage”. In a game system that has a heavy emphasis on keywords, syntax, and nomenclature, knowing the difference is very important. In this first article in the “How That Works” series, we explain the difference between the two.… Read More

Card Dissection: Cargo Hold – Eravana (SR152)

There are a lot of cards to be excited about in Spirit of Rebellion, but in spite of all of the seemingly amazing cards that are sure to change our meta, I keep finding myself being most excited about Cargo Hold – Eravana (SR152). That’s right; Force Speed (SR55) is amazing, Fast Hands (SR150) is really good, and of course, Palpatine (SR11) is going to get some love, even if he turns out to be non-competitive. And don’t get me wrong, those cards are great, but I’m still most excited about Cargo Hold, and I’m going to tell you why!… Read More