Seth Taylor

4 Ways to Be a Product Champion

Last December, while visiting my FLGS (friendly local game store), I saw a gravity feed of Star Wars: Destiny Awakenings.  Knowing nothing of the game (but being an avid fan of card games and Star Wars), I purchased one of each Awakenings starter and five booster packs.  My first legendary was a Millennium Falcon (AW49); it went in a Finn deck – clearly primed for FFG World Championships.  After lovingly forcing my wife to play a few games, I realized I needed other people to play this amazing game.

Over the next few months, I helped my FLGS go from selling five packs from their only box of Awakenings to ordering 36 boxes in the first wave of Empire at War.  I went from being the only player I knew to hosting a weekly casual play night with an average attendance of 10, and routine events of 12-26 people.

Here are a few tips on how you can become your local product champion and help build your local scene.Read More

Card Staples: Crash Landing (LG 137) – Our Newest 0-Cost Removal

One of the most important aspects of any deck in Star Wars: Destiny is dice removal. Most dice removal cards come with a condition: giving your opponent a choice (e.g. Loth-Cat and Mouse (SR114)), requiring you to have dice in your pool (e.g. Guard (SR103)), forcing you to meet a play restriction (e.g. Defensive Position (AW104)), etc. Three things you should consider when deciding which dice removal cards to include in your deck are its play cost, playable situations, and place in the game.

Many of the best dice removal cards cost 1 resource to play: Electroshock (AW159), The Best Defense (AW75), and Isolation (AW85).  With the upcoming release of Legacies this December, we have another 0-cost removal card that is worth a look — Crash Landing (LG137).… Read More