We added three more regionals this last weekend that we know of across the world. Join us as we take a quick look at the breakdown of decks that have made the top cut, and what that ratio looks like at each of the different levels of cut. For event by event reporting, check out our Regional Champions Page and check out our last Top Cut Meta report for comparison here.
Fantasy Flight Games released an article spoiling some of the yellow cards that will be released in Legacies, the next set of Star Wars: Destiny — you can see it here. I have never been known to be succinct, but in my best effort to be eloquently brief, here are my short first impressions on the cards that were spoiled in this article.
A long time ago, somewhere on Earth, George Lucas himself sat crafting what would be known as the Prequel Trilogy, with such hits as The Phantom Menace and Revenge of the Sith (don’t even get me started on sand). But not only did we get new movies, but new characters including the dearly beloved (please note the sarcasm), Jar Jar Binks (LG47). The Gungan, the myth, the legend, was recently announced in the upcoming Star Wars: Destiny –Legacies set.
Join Nathanael Tripp as he discusses the latest Legacies spoilers.
So last time I left you all with a deck list of http://swdestinydb.com/decklist/view/15776/ongoingkylogrevious-1.0 and had made some really good choices from the previous build. One of the biggest issues I was having was some of the mitigation cards weren’t really cutting it, so I needed to cut back on a few and go with cheaper options. I’ve been finding this deck is REALLY tight on the resources. I never really like giving my opponent free damage with Enrage (AW81) but with as greedy as this deck is with the funds, you’ll need it.
So going into my Sunday game I’m feeling quite happy with the deck so far. My first opponent is none other than Mrs. Kim Breeze!! Oh how exciting! Problem – the night before she requested I give her a decklist… sooo she’s running a Mace Windu (EW34) deck and I know exactly what’s in there.
T’was the month before Christmas..
Not a dice left unturned,
As the gamer’s life of Copenhagen,
Through cards and booze they burned!
The TO did’st Proclaim “Of humorous thematic,
A deck you each must build and bring,
If Prizes extra you do seek,
Wouldn’t you wanna add to your bling?”
A guess of wealth to Star Wars fandom,
As Jabbardy commenced,
The ones of Thrawn would stand as tall,
But before Rey’s Action cheating,
They ́d truly come to bend.
T’was the month before Christmas,
And a joyous one indeed,
When these gamers of Destiny,
From across the land would meet.
Sooooo.. yeah… Errata happened.. and well, my original ongoing series got, well… murdered! Maybe not murdered per se, but the deck needed to be changed since eCad/ePhasma was no longer a legal deck. I took another vote… this time even branching outside of just the The Chance Cube’s hangout (Shameless plug to become a Patron!). The voters were VERY clear on who they wanted me to work on and it was eKylo (TP1)/Grievous (AW3).
So last night I decided to run a version of my own making, taking with it what I have used before in other decks that are similar.
Last December, while visiting my FLGS (friendly local game store), I saw a gravity feed of Star Wars: Destiny Awakenings. Knowing nothing of the game (but being an avid fan of card games and Star Wars), I purchased one of each Awakenings starter and five booster packs. My first legendary was a Millennium Falcon (AW49); it went in a Finn deck – clearly primed for FFG World Championships. After lovingly forcing my wife to play a few games, I realized I needed other people to play this amazing game.
Over the next few months, I helped my FLGS go from selling five packs from their only box of Awakenings to ordering 36 boxes in the first wave of Empire at War. I went from being the only player I knew to hosting a weekly casual play night with an average attendance of 10, and routine events of 12-26 people.
Here are a few tips on how you can become your local product champion and help build your local scene.
Awakenings introduced us all to Star Wars: Destiny, the beginning of our path as mere Padawans (the good kind, not the kind that kills younglings and/or whines about sand; seriously, who wants to sound like that guy?). Our trials in this instance are the new Organized Play Formats that Fantasy Flight Games (FFG) introduced today, merely weeks after announcing Star Wars: Destiny – Rivals, which unveiled the new draft style format. While many enjoy the current format there are those with many questions that leave them either excited or skeptical, such as what are these new formats, why are they needed, how will we keep everything organized? Well my young Padawan learner, let’s dive in!
One of the most important aspects of any deck in Star Wars: Destiny is dice removal. Most dice removal cards come with a condition: giving your opponent a choice (e.g. Loth-Cat and Mouse (SR114)), requiring you to have dice in your pool (e.g. Guard (SR103)), forcing you to meet a play restriction (e.g. Defensive Position (AW104)), etc. Three things you should consider when deciding which dice removal cards to include in your deck are its play cost, playable situations, and place in the game.
Many of the best dice removal cards cost 1 resource to play: Electroshock (AW159), The Best Defense (AW75), and Isolation (AW85). With the upcoming release of Legacies this December, we have another 0-cost removal card that is worth a look — Crash Landing (LG137).