We are back again for another round of Destiny on a Budget. Our goal is to provide you with a deck list that you can assemble for less than the price of 1 card that many people put in their decks. Today we take a look at the Boba Fett starter set. All cards in this deck list can be acquired for around $30 by purchasing a Boba Fett starter set and some affordable singles.
Author Archive: Seth Taylor
Fantasy Flight Games released an article spoiling some of the yellow cards that will be released in Legacies, the next set of Star Wars: Destiny — you can see it here. I have never been known to be succinct, but in my best effort to be eloquently brief, here are my short first impressions on the cards that were spoiled in this article.
So far, seven regional championships have occurred that we know of across the world. It is high time we take a look at the breakdown of decks that have made the top cut, and what that ratio looks like at each of the different levels of cut. For event by event reporting, check out our Regional Champions Page.
Last December, while visiting my FLGS (friendly local game store), I saw a gravity feed of Star Wars: Destiny Awakenings. Knowing nothing of the game (but being an avid fan of card games and Star Wars), I purchased one of each Awakenings starter and five booster packs. My first legendary was a Millennium Falcon (AW49); it went in a Finn deck – clearly primed for FFG World Championships. After lovingly forcing my wife to play a few games, I realized I needed other people to play this amazing game.
Over the next few months, I helped my FLGS go from selling five packs from their only box of Awakenings to ordering 36 boxes in the first wave of Empire at War. I went from being the only player I knew to hosting a weekly casual play night with an average attendance of 10, and routine events of 12-26 people.
Here are a few tips on how you can become your local product champion and help build your local scene.
One of the most important aspects of any deck in Star Wars: Destiny is dice removal. Most dice removal cards come with a condition: giving your opponent a choice (e.g. Loth-Cat and Mouse (SR114)), requiring you to have dice in your pool (e.g. Guard (SR103)), forcing you to meet a play restriction (e.g. Defensive Position (AW104)), etc. Three things you should consider when deciding which dice removal cards to include in your deck are its play cost, playable situations, and place in the game.
Many of the best dice removal cards cost 1 resource to play: Electroshock (AW159), The Best Defense (AW75), and Isolation (AW85). With the upcoming release of Legacies this December, we have another 0-cost removal card that is worth a look — Crash Landing (LG137).