Resolving a die showing ranged or melee damage is an attack, and will result in either loss of health from your opponent’s characters or loss of shields. You may resolve any and all dice you choose showing the same symbol. In this case, EITHER the ranged damage symbol (blaster) OR melee damage symbol (lightsabers). Meaning, if you have 4 dice showing ranged damage, you could choose to only resolve 1,2,3 or 4 of them. It does not have to be all-or-nothing.
Author Archive: Jenna Marion
After scouring the internet, searching for nice-looking tokens at a reasonable price, I came across these beautiful tokens made by Curled Paw Creatives on Etsy. Not only are they aesthetically pleasing and of great quality, but they are, by far, one of the most reasonably priced token sets.
With this edition of “How That Works,” I’ll be taking it back to the basics for new players, and even experienced players that may not realize they were doing something out of order. For instance, for the longest time, I would roll to see who got the highest total before we would mulligan. No one is immune from making mistakes, and no one ever pointed it out to me either.
A lot of players, especially newer players, might not know the difference between “dealing damage” and “taking” damage”. In a game system that has a heavy emphasis on keywords, syntax, and nomenclature, knowing the difference is very important. In this first article in the “How That Works” series, we explain the difference between the two.
Want to participate in a tournament and win awesome prizes, but don’t have the cards you want to play because of a lack of supply of Star Wars: Destiny – Awakenings in your area? Or maybe you want to try some cards from Star Wars: Destiny – Spirit of Rebellion before the set his the streets May 4th?
I was fortunate enough to be able to attend not one, but 3 different Spirit of Rebellion events. FFG was pretty liberal with how the events could be run, but the stores I attended decided to follow the Mission Brief and it was a lot of fun!
Let me start out by saying this is one of the characters I’m most excited to play with. When I saw the card, I let out some kind of squee that I didn’t even think I could make. I really cannot wait to play this guy! So much combination potential not to mention, value per die compared to other character combinations.
For those of you looking for a great storage solution as well as a way to transport a team or two to tournaments, look no further! Zen Bins originally hit the market a few years ago with a custom product for Dice Masters. I backed it immediately and can say that I never had any regrets. Two-point-something odd years later, they are back on KickStarter with a storage solution for Star Wars: Destiny.
I was fortunate enough to be sent a prototype to test out, and see how I liked it. Before anyone thinks I’m only doing this review because I was sent a copy, you’re wrong. I went out of my way to contact them to get a copy so that I could review it because I loved their Dice Masters product so much.
Today I’ll be breaking down one of the cards that is most talked about on social media as well as one of the most played cards in any Yellow hero deck: Second Chance (AW137). The card text reads: “Yellow character only. Before attached character would be defeated, instead heal 5 damage from it and discard this upgrade from play.”
With some spoilers announced for the upcoming set of Star Wars: Destiny Spirit of Rebellion, many of us are already brewing new decks, or amending old ones. Currently finding any deck that will work successfully utilizing only one colour is hard. With more and more sets being released, the opportunity to build mono decks are far more likely to be successful in a competitive setting.