Theme Teams 01 – Rey and Chewbacca

In this series, we’ll be considering viable decks with a thematic flair. That means you won’t see any mention of improbable or impossible team ups like Vader/Raider or Qui-Gon/Rey. We’ll also be skipping decks like Poe/Maz which, while thematically possible, have already been discussed enough at length to not need further consideration. Instead, you’re going to find ideas for team ups of characters, partial deck lists, and some analysis of how to play each deck optimally. Be forewarned that these deck lists may leave room for improvement. But we’re going for theme here, and sometimes that comes at the expense of success. Use these articles as a starting point, and then feel free to branch out and customize your deck in the way that works best for you!

Han Solo’s Legacy

Our first team up is Rey – Force Prodigy (AW38) and Chewbacca – Loyal Friend (SoR43). With relatively low elite costs for both characters, you can run eRey/eChewie for a combined 28 points. Whether fighting nobly for the Resistance or teaming up with a few other space pirates to pull off an interstellar heist, I think it’s safe to say that we all want to see more Rey and Chewie. And hopefully, barring some ill-fated, depression-induced martyrdom on the part of Chewie, we’ll get to spend another film or two seeing just that. Chewbacca is, and will always be, one of my favorite Star Wars characters, and Rey has become an instant favorite of a new generation of fans that includes my daughter. Pairing these two up seemed like a perfect choice for our first Theme Team. So which cards should you include in your Rey/Chewie deck, and why? Let’s take a look!


  • Holdout Blaster (AW63) – Han Solo evidently has enough of these stashed around the Falcon that he can easily part with them. Either way, we legitimately see Rey use a Holdout Blaster in The Force Awakens, and it’s reasonable to assume that Chewie is no stranger to them. Combined with the fact that the weapon’s Ambush ability makes it perfect to include in Rey decks, this weapon is at the top of our list for thematic inclusion.
  • Lightsaber (AW59) – While proficient with the Holdout Blaster, the end of The Force Awakens sees Rey discover her potential with the lightsaber. Though my opinion of the lightsaber has cooled a bit since the release of Spirit of Rebellion, the fact remains that it has damage on 50% of its sides and Redeploy. Whether you choose to let Chewie wave it around haphazardly or Rey channel her inner destiny, a pair of lightsabers belongs in this deck.
  • Bowcaster (SR48) – At a whopping cost of 4, the Bowcaster can be a little bit difficult to get to the table. That said it’s incredibly powerful, and, like the two other weapons already mentioned, it also has Redeploy. Chewie wants to get a few shots off with this, and who are we to deny a Wookie what he wants?
  • Rey’s Staff (AW44) – Tragically, not every weapon can have Redeploy and/or Ambush. That said, for a 2 drop with a 3 damage side that can be later overwritten, Rey’s signature weapon is a great card to include in this deck, and obviously not something that she ever parts with, even after she has collected a blaster and lightsaber.
  • Second Chance (AW137) – I’d imagine that having palled around with Han Solo for a few decades, Chewbacca has burned more than a few Second Chances. Escaping near misses with death is bound to be one of the fearless Wookie’s specialties at this point, and you’ll need him to be able to shrug off some damage if you plan to risk using his ability without a Force Throw backing it up.
  • Force Throw (AW57) – Though Rey’s force abilities are still incredibly unrefined, she seems to have already started to master Telekinesis, and that seems closely enough related to Force Throw to include in this deck. Admittedly, it’s a stretch though. Force Throw is mostly finding it’s way onto this list because everyone who plays Rey/Chewie dreams of using Chewie’s special to flip an opponent’s character die to a 3 damage side and then throw it back in their face. Six damage AND a die removal? Yes, please. Of course, this practically never happens, but it theoretically could, and therefore we have to include Force Throw.
  • Makashi Training (SR56) – Of all of our upgrades, this one is by far the biggest reach, but hear me out! We know that Rey is going to spend a bit of training time with Luke learning to better wield her lightsaber. Presumably, this includes teaching Rey all of the classic lightsaber forms – not just the ones with which Luke is most proficient – and that means that Rey will learn Form II, also known as “Makashi.”


  • Millennium Falcon (AW49) – How can the Falcon not make this list? Now, I know what you’re saying. “How am I ever going to generate enough resources to play the Falcon in this deck?” And sure, you’re not wrong; you probably won’t. But technically, a first round Makashi Training on Rey could turn into a Round 1 Falcon drop with Destiny. What else are you going to do with two +2 Melee sides and a +1 Resource when Chewie rolls in with Ranged Damage? Whether that happens or not, is irrelevant. Whether you commit hard to playing it by including two or just keep it as a “one of” and hope for the best, the heirs to the Falcon won’t be leaving home without their beloved “bucket of bolts.”
  • R2-D2 (SR42) – After all, he’s the only one to actually travel with Rey and Chewbacca after they lose Han at the end of The Force Awakens. And with BB-8 having been returned to Poe, they’re going to need a skilled astromech droid that can help keep that hunk of junk together.


  • Destiny (SR101) – Destiny is, for obvious reasons, an automatic thematic inclusion in this deck. Game-wise, if you want to actually play the Bowcaster or the Millennium Falcon, you’re very likely going to need Destiny to do it.
  • Cheat (SR143) – Chewie has more than a few tricks up his sleeve, and like some of his Dejarik strategies, they don’t always include playing by the rules; just ask C-3PO. In the absence of Han Solo, there’s little doubt that he and Rey are going to have to start making some of their own luck.
  • Anticipate (AW114) – Rey excels when she is able to calm herself and patiently anticipate her opponents’ missteps. Though highly situational, Anticipate can often turn into large scale dice removal that minimally benefits your opponent. Channel your inner peace and resist the urge to pitch this card for a reroll. When it hits, it’ll pay off!
  • Let the Wookie Win (AW130) – Though much maligned because it’s so highly situational, any thematic Chewbacca deck must include Let the Wookie Win. Though I wouldn’t include two of them, a well-timed Let the Wookie Win can force your opponent to choose between losing critical dice and putting extra damage on a character that they may not be able to afford.
  • Hyperspace Jump (AW129) – If there’s one thing that Rey and Chewie both excel at, it’s finessing the finicky hyper drive on the Millenium Falcon to get themselves out of trouble at the last second. Though you may often pitch this one for rerolls, it might also be the card that wipes away a pool of grisly damage and lets you change the battlefield. Extra kudos to you if you can manage to play it with Destiny instead of paying its hefty cost.
  • Mind Trick (AW147) – One of the most amusing scenes in The Force Awakens is Rey learning to master the Jedi Mind Trick (seemingly by pure intuition) as she talks a Stormtrooper into leave his post and weapon so that she can escape. This card is aptly named because it forces your opponent to use some of their precious mental energy on making a choice that they don’t want to make. As useful as it is for removing dice, it’s equally good at messing with your opponent mentally and that makes it an include in many mono blue decks for me.


  • Cargo Hold – Eravana (SoR152) – Though Rey and Chewie actually appear together in very few Battlefield locations, they do share a memorable scene within the cargo hold of the Eravana so it makes a perfect thematic choice. With as many Redeploy weapons as you have packed into this deck, you can pretty safely run Cargo Hold without fear of your opponents using it much to their advantage. It does, however, importantly let you move around upgrades. Who says that Rey shouldn’t be able to get a Second Chance as well?

Suggested Starting Deck

This suggested deck is just a starting point. I absolutely believe there are changes that could be made that would make this deck more competitive, but I’m striving to keep with the thematic spirit. I would recommend giving the deck a shot and then changing out what isn’t working quite right for your play style and meta.


1 Comment

  1. MattT

    Funny, I´ve been tinkering with this pairing too and it´s far from bad. The onus of the pairing is the combo of Reys ability to generate double bonus actions and using those for Chewies special plus a Deflect style card (or worse case, simply a control card). My working pet name for it is ‘Double tap’ 🙂 It´s hilarious vs PoeMaz. Imagine overwriting a Hold Out on Rey and shifting a Poe die to 3 Ranged followed by Reversal. Beyond the basic strategy Datapad helps the odds for Specials etc.


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