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“No Disintegrations” – An Intermediate Multiplayer Variant for 3-4 Players

Our second multiplayer variant is designed to add a bit more cunning, negotiation, and strategy into your games of Star Wars: Destiny. While the official Free-For-All variant affords 3-4 players the opportunity to play together, games often become more about the impromptu social contracts that form – “He’s running Vader! Let’s kill Vader first!” There’s certainly nothing wrong with this format, but players who are seeking a more complex format might be interested in trying their hand at “No Disintegrations” – a multiplayer variant for 3-4 players that focuses less on “teaming up” against an opponent and more on accomplishing your own unique goal.

No Disintegrations

Players: 3-4

Special Rules for Deck Construction: For this variant, each player’s team must include at least one unique character.

Special Components Needed: One Bounty token per player (You may use any token or coin for this.)

Setup:  Immediately following the selection of the battlefield at the start of the game, before shields are assigned, and beginning with the player who controls the battlefield, each player designates a Bounty by placing their Bounty token on one of an opposing player’s unique characters. No more than one bounty token can be assigned to characters controlled by a single player. Selection of Bounties proceeds clockwise in the same order as player turns. The character on which a player places their Bounty token is that player’s Bounty.

Goal: To reduce the health of the character with your Bounty token to half and eliminate all other characters owned by that character’s owner.

Rules: Players follow the normal Free-For-All rules for Multiplayer games found in Part 9 of the Star Wars: Destiny Rules Reference. If a player’s Bounty is defeated, that player is eliminated.

Winning the Game: A player wins the game immediately if…

The character with their Bounty token is reduced to at least half health and all other characters owned by that character’s owner are eliminated; or

They are the last remaining player that has not been eliminated; or

All other players have no cards remaining in their hands or decks. If no players have cards remaining in their hands or decks, then the player who controls the battlefield wins.


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