Welcome back. In part two of our little series on how the Star Wars theme is brought to the game, we will look at certain card abilities that just are very thematic. While there have been a ton of spoilers over the last week or so, and it is getting hard to keep up with all the news, here are my favorite thematic abilities from what I have seen so far.
To start off we look at a card that was just spoiled over the weekend. General Grievous (AW3) is a red villain character who boosts 10 health backed up by a high damage die. He comes with 10 wounds for 13 points or 18 in the elite version. His ability lets him steal a non-ability upgrade from a dying opponent character. How fitting is that for a Jedi Hunter who collects the lightsabers of the ones slain by him? And obviously, if his latest victim does not have a lightsabre, the General is flexible enough to accept another weapon or a piece of equipment as an alternative trophy.
Another card that I really like for its ability is One With The Force (AW42). It is a powerful hero blue upgrade which costs 4 resources, but it has an amazing die without blanks. You can only put it on a force user, but the upgrade becomes a permanent after the character dies. Given that the artwork shows old Obi-Wan, I initially thought that he his spirit guides the character. However, then I realized that the artwork is a force spirit. So it is not Obi-Wan helping out, but rather the blue character her- or himself becomes one with the force during life and therefore learns new powers and upon defeat it is the force spirit of the deceased who lingers on and interacts with the physical world for a while, helping and guiding the rest of the team.
Finally, an honorable mention goes out to Disarm (AW158). With this neutral, yellow 1 cost event, an attack die can be used to take an opponent’s weapon or equipment out of play. While this is rather generic and does not exclusive to Star Wars, it still is rather thematic in what it does. In addition, this is a great way to utilize your modified dice, especially if you do not have another damage die of that type or Awakening (AW124) to use them otherwise. In addition, it could mean that the much feared Sith Holocron (AW16) is no longer as scary as it was.
Which card abilities do you think are most thematic?
I will come back once more to conclude this little mini-series with cards that have a very thematic artwork. In the meantime:
May the dice be with you.