Jason, Kim, and Mike speak with special guest Mike Eckert from Kublacon, about the history of the event and getting a galactic qualifier. We also discuss all the latest Star Wars: Destiny news, analyze the Shoto Lightsaber (EW51), and award this week’s giveaway!… Read More
Sooooo.. yeah… Errata happened.. and well, my original ongoing series got, well… murdered! Maybe not murdered per se, but the deck needed to be changed since eCad/ePhasma was no longer a legal deck. I took another vote… this time even branching outside of just the The Chance Cube’s hangout (Shameless plug to become a Patron!). The voters were VERY clear on who they wanted me to work on and it was eKylo (TP1)/Grievous (AW3).
So last night I decided to run a version of my own making, taking with it what I have used before in other decks that are similar.… Read More
The galactic qualifiers have landed. Jason, Kim, and Mike discuss the “R” word and the impact to the future of the game. We also discuss all the latest Star Wars: Destiny news, analyze Bait and Switch (SR82), and award this week’s giveaway!… Read More
Last December, while visiting my FLGS (friendly local game store), I saw a gravity feed of Star Wars: Destiny Awakenings. Knowing nothing of the game (but being an avid fan of card games and Star Wars), I purchased one of each Awakenings starter and five booster packs. My first legendary was a Millennium Falcon (AW49); it went in a Finn deck – clearly primed for FFG World Championships. After lovingly forcing my wife to play a few games, I realized I needed other people to play this amazing game.
Over the next few months, I helped my FLGS go from selling five packs from their only box of Awakenings to ordering 36 boxes in the first wave of Empire at War. I went from being the only player I knew to hosting a weekly casual play night with an average attendance of 10, and routine events of 12-26 people.
Here are a few tips on how you can become your local product champion and help build your local scene.… Read More
Awakenings introduced us all to Star Wars: Destiny, the beginning of our path as mere Padawans (the good kind, not the kind that kills younglings and/or whines about sand; seriously, who wants to sound like that guy?). Our trials in this instance are the new Organized Play Formats that Fantasy Flight Games (FFG) introduced today, merely weeks after announcing Star Wars: Destiny – Rivals, which unveiled the new draft style format. While many enjoy the current format there are those with many questions that leave them either excited or skeptical, such as what are these new formats, why are they needed, how will we keep everything organized? Well my young Padawan learner, let’s dive in!… Read More
New spoilers for Legacies have arrived. While Jason is away, Matthew Scott joins Mike and Kim to discuss the new cards and early predictions to the impact this set will have on the game overall. We also discuss all the latest Star Wars: Destiny news, analyze Direct Hit (TP34), and award this week’s giveaway!… Read More
The rules reference has finally arrived. We take a moment to talk about the impact the update to the Rules Reference will have on the future of the game. We also discuss all the latest Star Wars: Destiny news, analyze Now I Am The Master (SR79), and award this week’s giveaway!… Read More
One of the most important aspects of any deck in Star Wars: Destiny is dice removal. Most dice removal cards come with a condition: giving your opponent a choice (e.g. Loth-Cat and Mouse (SR114)), requiring you to have dice in your pool (e.g. Guard (SR103)), forcing you to meet a play restriction (e.g. Defensive Position (AW104)), etc. Three things you should consider when deciding which dice removal cards to include in your deck are its play cost, playable situations, and place in the game.
Many of the best dice removal cards cost 1 resource to play: Electroshock (AW159), The Best Defense (AW75), and Isolation (AW85). With the upcoming release of Legacies this December, we have another 0-cost removal card that is worth a look — Crash Landing (LG137).… Read More
First, a shout out to my homie FN-2199… you got hit with not one but TWO hammers of justice because you were just so good.
With Fantasy Flight updating the Rules References, it will bring about a new meta for all to see. While the official date of acceptance is not until November 6th, I’m already just planning events and decks in my head based off the new rules.
Let’s break it down to what is now “fixed” and what this blogger thinks still needs to be addressed.… Read More
In this episode of the Canto Bight Players Club, Mat and Mike discuss the updates to the rules reference and its impact to the game.
Play the Odds at the Canto Bight Players Club!… Read More