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Ongoing eCad/ePhasma Part 2… er… umm I meant eKylo/Grevious…

Sooooo.. yeah… Errata happened.. and well, my original ongoing series got, well… murdered! Maybe not murdered per se, but the deck needed to be changed since eCad/ePhasma was no longer a legal deck. I took another vote… this time even branching outside of just the The Chance Cube’s hangout (Shameless plug to become a Patron!). The voters were VERY clear on who they wanted me to work on and it was eKylo (TP1)/Grievous (AW3).

So last night I decided to run a version of my own making, taking with it what I have used before in other decks that are similar.… Read More

4 Ways to Be a Product Champion

Last December, while visiting my FLGS (friendly local game store), I saw a gravity feed of Star Wars: Destiny Awakenings.  Knowing nothing of the game (but being an avid fan of card games and Star Wars), I purchased one of each Awakenings starter and five booster packs.  My first legendary was a Millennium Falcon (AW49); it went in a Finn deck – clearly primed for FFG World Championships.  After lovingly forcing my wife to play a few games, I realized I needed other people to play this amazing game.

Over the next few months, I helped my FLGS go from selling five packs from their only box of Awakenings to ordering 36 boxes in the first wave of Empire at War.  I went from being the only player I knew to hosting a weekly casual play night with an average attendance of 10, and routine events of 12-26 people.

Here are a few tips on how you can become your local product champion and help build your local scene.Read More

Trials Worthy of Any Jedi, FFG Introduces New Organized Play Formats

Star Wars Destiny Organized Play Formats

Awakenings introduced us all to Star Wars: Destiny, the beginning of our path as mere Padawans (the good kind, not the kind that kills younglings and/or whines about sand; seriously, who wants to sound like that guy?). Our trials in this instance are the new Organized Play Formats that Fantasy Flight Games (FFG) introduced today, merely weeks after announcing Star Wars: Destiny – Rivals, which unveiled the new draft style format. While many enjoy the current format there are those with many questions that leave them either excited or skeptical, such as what are these new formats, why are they needed, how will we keep everything organized? Well my young Padawan learner, let’s dive in!… Read More

Card Staples: Crash Landing (LG 137) – Our Newest 0-Cost Removal

One of the most important aspects of any deck in Star Wars: Destiny is dice removal. Most dice removal cards come with a condition: giving your opponent a choice (e.g. Loth-Cat and Mouse (SR114)), requiring you to have dice in your pool (e.g. Guard (SR103)), forcing you to meet a play restriction (e.g. Defensive Position (AW104)), etc. Three things you should consider when deciding which dice removal cards to include in your deck are its play cost, playable situations, and place in the game.

Many of the best dice removal cards cost 1 resource to play: Electroshock (AW159), The Best Defense (AW75), and Isolation (AW85).  With the upcoming release of Legacies this December, we have another 0-cost removal card that is worth a look — Crash Landing (LG137).… Read More

You get Errata, you get Errata, WE ALL GET ERRATA!! Aka so long to the ongoing eCad/ePhasma.

First, a shout out to my homie FN-2199… you got hit with not one but TWO hammers of justice because you were just so good.

With Fantasy Flight updating the Rules References, it will bring about a new meta for all to see. While the official date of acceptance is not until November 6th, I’m already just planning events and decks in my head based off the new rules.

Let’s break it down to what is now “fixed” and what this blogger thinks still needs to be addressed.… Read More